The theme is that players are trying to gain votes from various
oracles. Maginor visits each one in turn. The player with the most
influence counters at an oracle can take either the points for the
oracle or the spell card there. The player with the second most
influence gets whichever the first player didn't take. Spells have
one-time effects that alter different aspects of the game.
Influence is gained at the oracles both by playing cards and rolling
a die. This gives a mix of random chance and control over the game. If
a player tries to get influence in a position occupied by another
player's influence counter, they must duel. This is a RPS mechanic with
a twist. If both players choose an "earthbeast" in the duel, the
defender wins.
When all oracles are scored, the player with the most total votes wins.